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Studies in Health Technology and Informatics
Volume 132, 2008
Medicine Meets Virtual Reality 16 - parallel, combinatorial, convergent: NextMed by Design
Edited by James D. Westwood, Randy S. Haluck, Helene M. Hoffman, Greg T. Mogel, Roger Phillips, Richard A. Robb, Kirby G. Vosburgh
ISBN 978-1-58603-822-9

Transfer of Systematic Computer Game training in Surgical Novices on Performance in Virtual Reality Image Guided Surgical Simulators 210 - 215


Abstract

We report on a pilot study that investigates the transfer effect of systematic computer game training on performance in image guided surgery. In a group of 22 surgical novices, subjects were matched and randomized into one group training with a 3-D first person shooter (FPS) game and one group training with a 2-D non-FPS game. We also included a control group. Subjects were tested pre- and post training in the MIST-VR and GI-Mentor surgical simulators. We found that subjects with past experience specific to FPS games were significantly better in performing the simulated endoscopy task, both regarding time and efficiency of screening, compared to subjects lacking FPS game experience. Furthermore subjects who underwent systematic FPS game training performed better in the MIST-VR than those training with a 2-D game. Our findings indicate a transfer effect and that experience of videogames are important for training outcome in simulated surgical procedures. Video game training can become useful when designing future skills training curricula for surgeons.


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$20.00 / € 15,00