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Traditional card games are an alternative to parlour games making it possible to gather all the members of the family from oldest to youngest. Moreover, these games can easily become accessible to visually impaired persons thanks to the use of adapted cards (Braille, adapted size, adapted colours …). Nevertheless, for a few years, new types of card games have arrived on the market and have met a real success (“Uno”, “Pokemon”, “Yu-Gi-Oh”, “Citadels” …). These new games have their own cards, their own rules …which are very different from one to the other and very different from traditional card games. This is why it is much more difficult to make them accessible. The aim of our work is to make accessible all of these card games (new or traditional) from a data processing solution proposing an accessible interface to blind, partially sighted or sighted people. From developed games (“Black Jack” and “Citadels”), a skeleton of application was proposed. This skeleton makes it possible to speed up the development of new accessible games because the main part of accessibility, network management and graphical interface will be automatically taken into account. Then, the design of accessible games is strongly related to the design of accessible interfaces. The research carried out within the framework of this work introduces solutions using the tactile and/or audio modalities to make available a graphical application.
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