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This paper presents findings from a grounded theory study of the social and technical roles of programmers in art-technology collaborations. The process of ‘attuning’ between the actors and artefacts involved is a recurring theme in our study and one that we think is central to transdisciplinary collaboration and for non programmer-focussed software development. We reflect on the use of grounded theory to study software engineering social processes and conclude that the methodology can bring designers and researchers rich theoretical understandings that can be used to develop new tools to support different types of software engineering.
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